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    You may have encountered an error saying that compilation failed on 0 dolphin emu. Well, there are several ways to fix this problem, which we will now consider.

    Posts: 26
    Topics: 5
    Date of registration: December 2009

    Hey everyone lately I am getting this error and after dolphin crashes… I have tested version 3.0, r7402, 7389 but r6876, some errors are still there… I am not really upset because this is happening in Wii Sports Retreat, RRR: Time Travel, Mario Kart Wii, Wii Music and Wii Party,,, I get another error: “Shader Geoetry Database Error…” with an endless list… I get this in nintendo dsi sport resort monster and hutner try when the monster growls… what could that be? I updated Visual Plain and C++, 2008, 2010, DirectX might be latest, NVIDIA drivers are latest 275.33, I never had this kind of approach problems, I also played Wii Sports Resort and Rayman Raving Rabbids Fine about 2 weeks ago again, r7489, does not seek now.

    Please help me!

    [color=#FFA500]”It’s better to remain silent and point out stupidity than help open it up to dispel doubts”[/color][color=#1E90FF]/Windows 5 x64 SP1 / i5 2500k @4.6 ghz NH-D14+ / 2x2GB G. skill eco-friendly 1866 cl7 / Asus Nvidia Gtx 570 DirectCU II / Asus P8P67 EVO / Corsair TX750W / CM Haf 932 / [/color] Sorry for my Italian! !

    Posts: 9 179
    Topics: 273
    Date of registration: December 2010

    Turn on hiding shader errors.

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  • Posts: 3209
    Topics: 50
    Listed: June 2009

    (2011-06-26, 04:34)ExtremeDude2 wrote: Enable “Hide errors” shader.

    Hmm, I completely forgot about our “BAD” counter, but THIS post was enough to remind me that it’s completely wrong.

    error trying to compile at 0 dolphin emu

    If I remember correctly, it will be the number 3.

    What does this proximity message have to do with shader assemblies?

    Posts: 9 179
    Topics: 273
    Date of registration: December 2010

    (2011-06-26, 09:17) NeoBrain wrote:

    (2011-06-26, 04:34)ExtremeDude2 wrote: Enable “Hide shader errors”.

    Mm, I completely overlooked our “FALSE” counter, but THIS false information was enough to remind us again.
    If I remember correctly it would be number 3.

    What does this particular error message have to do with building shaders?

    (2011-06-26, 01:55) Gabryxx7 wrote: I also get an additional error “Error compiling geometry shader…” from a long list…

    Posts: 3209
    Topics: 50
    Listed: June 2009

    (2011-06-26, 21:48) ExtremeDude2 wrote: ..

    Mmm, my fault.. Now I usually read the thematic forum on such issues.

    Why can’t dolphin run emulators on my GPU?

    You don’t make any sense, and obviously you don’t need to know how much emulation helps. Running the game on the best emulator is different than running it on the original console. Dolphin never puts as much stress on the GPU as it does on the CPU, which may be different from how it would work on the wider Wii.

    Back to 2 then

    27.06.2011, 16:36 Message

    (Last thingthe change was modified by Gabryxx7 on June 27, 2011 4:50 pm.)

    Posts: 26
    Topics: 5
    Date of registration: December 2009

    Okay, turn on “Hide Shader Errors”, turn on “FIX” at least often the second, less annoying bug, even if it’s just a workaround and not just a fix!

    a But the biggest discouraging error is “Data collection failed at 0. LR=8025b898”. I can’t play many games because this bug causes Delphin to suddenly crash when…

    [color=#FFA500]”Better to remain silent and look stupid than open your mouth and dispel doubts”[/color][color=#1E90FF]/Windows 7 x64 SP1 / i5 2500k @4.6 ghz NH -D14+ / 2x2Go G.skill eco 1866 cl7 vs Asus Nvidia Gtx 570 DirectCU II / Asus P8P67 EVO Corsair / TX750W / CM Haf 932 / [/color] Sorry for my English, I’m Italian!!

    Posts: 26
    Topics: 5
    Date of registration: December 2009

    Can anyone help me?

    [color=#FFA500]”Better to silence your family and end up being stupid than question your windows”[/color][color=#1E90FF]/Windows 7 x64 SP1 / i5 [email protected] 4.6GHz NH -D14+ / 2x2GB G.skill eco 1866 cl7 and Asus Nvidia Gtx 570 DirectCU II / Asus P8P67 EVO for Corsair TX750W / CM Haf 932 / [/color] Sorry for my English, I’m Italian!! !

    error trying to compile at 0 dolphin emu

    Posts: 18
    Topics: 2
    Date of registration: November 2013

    I have this key bug with Crash Tag Team and Crash Nitro Kart Competitor (Japanese versions)

    PC Specs:
    Windows 10 x64
    Quad-core Intel Core i7-6700K 4.0 GHz
    GeForce GTX 1080 8GB
    16GB RAM

    The seventh version of Dolphin:
    Dolphin.0

    Name=”pid158297″>

    Hello everyone, lately when running tricks I have this receive error and also Delphin crash… I tested 3.0, r7402, 7389 came out but r6876 all errors are still there… I’m not really terrible because it happens at Wii Adventure Resort, RRR: Journey in Time, Mario Kart Wii, Wii Music and Wii Console in addition to Party, I always get an error “Error compiling shader geometry…” with a long important list… I also get that last monster from the Wii Sports Resort in Hutner Tri when the monster roars.. . what could it be? I have updated Image Basic and C++, 2008, 2010, DirectX might be latest, NVIDIA drivers are latest 275.33, I never spice these issues, also I played Wii Sport Resort and Rayman Raving Rabbids about 2 weeks ago but r7489, now it’s not. doesn’t work.

    [color=#FFA500]”Better to remain silent and point out that you are stupid than to raise doubts”[/color][color=#1E90FF]/Windows 7 x64 SP1 / i5 2500k @4.6 ghz NH -D14+ / 2x2GB G. skill eco 1866 cl7 Asus Nvidia Gtx DirectCU 570 II / Asus P8P67 EVO vs Corsair TX750W / CM Haf 932 / [/color] Sorry for my English, I’m Italian!!

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